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Quick explanation about bytes 06, 09, and 12: Much like Final Fantasy II, this game also doesn't use raw stats for Enemy Attack Power, Defense and Magic Defense in the enemy stats list. the first 16 bytes are for Goblin, the next 16 bytes are for Carbuncle, etc. The order of enemies is the same as it appears in the FF3j Enemy Editor, e.g. 01 = absorbed, 20 = resistant)īyte 14 = AI script (=which script the enemy uses) Bytes are:īyte 00 = Level (determines effectiveness of attacks)īyte 03 = Probability of using an AI attack over a regular physical attackīyte 04 = Skill Points (determines effectiveness of attacks)īyte 11 = Elemental Resistance (the elements)īyte 13 = Elemental Resistance (how elements in byte 11 are treated. I've tinkered with the game many years ago and dug up some of my old notes about where is what inside the rom, maybe some of them can be of use to you. Here goes:Įnemy stats are located from offset 60010 to 60E7F and consist of 16 bytes per enemy. Hi there T29, great to see someone else giving some love to this forgotten gem.
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